R. LOPEZ

Design Student - Amateur Game Developer - Hobbyist Artist

You can call me Robin! I'm an aspiring Indie Developer currently finishing my Game Design studies in Nash, School of Game Development. While my field of expertise is Design, I also often dabble in C# programming, and I don't shy away from more artistic crafts, for which my main tools are Krita and GIMP.For my artist portfolio, click here!I condemn the use of generative AI and will refuse to use it in projects.


PORTFOLIO

Here are some of my works!

Mathematicards

Mathematicards is a prototype for a solo project. The game is a roguelike deckbuilder with a puzzle twist. Your objective each round is to use the mathematical operations at your disposal to create a specific number. Some mechanics allow you to permanently modify the abilities and values of the cards in your deck, enabling emergent strategies.Engine: Unity
Team Members: Solo

A Matter of Ctrl

A Matter of Ctrl is a 6-month project developed in Scuola Nash. It's a Sokoban puzzle game where the player has the ability to copy and paste game pieces, as well as undo their actions. Undoing actions does not delete the item you have on your clipboard, allowing for 'time travel' dynamics and a ton of meta puzzles.Main contributions: Mechanics, Level Design, Narrative, Sound Design.Engine: Unity
Team Members: 2
Role: Designer, Programmer

Gravity Delivery

Gravity Delivery is a 2-week Game Jam game made for the 2025 Fail/Safe Game Jam. It's a first-person platformer where you can switch gravity and stick to walls on command.Main contributions: Gravity-agnostic FPS Movement Controls, Gravity Switch Mechanic.Engine: Unity
Team Members: 2
Role: Designer, Programmer

Eye On The Storm

Eye On The Storm is a 7-day Game Jam game made after the theme "Risk it for the biscuit". In it you play as a storm chaser risking their life (and car) for online clout.Main contributions: Player Controls. Car Physics. Tornado physics.Engine: Godot
Team Members: 7
Role: Programmer

Paranoir

Paranoir is visual novel where you're helping your grandpa remember his first detective case. The game features several flashbacks, but some of them are made up! It's up to you to find out what really happened.Main contributions: Narrative, Dialogue System.Engine: Unreal Engine
Team Members: 6
Role: Designer, UI Artist

Last XXXXX In Jersey City

Last XXXXX in Jersey City is a solo, 2-day prototype developed in Scuola Nash. It's a non-linear, narrative-focused puzzle game where you have to guess missing words from chat logs. Each guessed word is a password that unlocks more chat logs, slowly piecing together the story.Engine: Unity
Team Members: Solo


CONTACTS

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